DeathRosa is a Bullet Ballet Hell/Weirdcore game with Dreamcore and Nintendocore elements. It combines Rhythm, Bullet Hell and Turn-Based mechanics..

-Estimated release date: 2024.

-Platforms: DeathRosa (Switch and Steam). DeathRosa DMG (Game Boy, Switch and Steam).

-Kickstarter: Early 2022-Follow the pre-launch page here.

Story.

DeathRosa is set in a weird and hidden solar system which has its 4-dimensional spacetime grid altered by a grid called .Dot Master Grid also known as DMG. Play as Elin, a girl from the earth who lost her memories and somehow ended up in this solar system and travel through different worlds to find more about her past. 

With the help of Itzel, a white catrina, you must collect 6 Roses from different worlds. Each rose have the spirit of other humans who also ended up in this solar system. But it won’t be that easy, the 6 roses are highly desired in this solar system, because of its powers. 

Characters

Elin is a girl filled with hope and light to recover her memories and discover more about her past.
Eimy is a Winter Elf with healing skills. She is very intelligent, and she knows the Dark World very well.
Ebys is a necromancer who belongs to the Charnel faction that uses decay magic.
Trey is a swordsman, specialized in Fire magic, heavy armors and defensive skills.


The Master Elite (Bosses)

Their mission is to get the 6 roses and its powers to control the .Dot Master Grid.

Black Catrinas.

The black catrinas were humans who in their previous lives had a normal life until one day a black catrina used the black magic to convert them into black catrinas. Itzel the white catrina used the power of the light to preserve their spirit over 6 roses.


Metzi, one of the 6 humans converted into a Black catrina.

 

Combat System.

The combat system combines, turn-based, bullet hell and rhythm mechanics, resulting in a combat system that i have invented called “Ballet Hell”. There are 2 types of bullets: The Shmup bullets (the bullets that we already know in shmup games) and the Rhythm arrow bullets. Rhythm bullets will always follow and hit the player’s hitbox (the rose) at the rhythm of the song, when the arrow hits the player, you must press the arrow in your D-pad or Keyboard. So with your right hand you will use the joystick/WASD keys to move your hitbox to evade Shmup bullets, and with your left hand you will use the D-pad/Arrow keys to press the rhythm arrows at the rythm of the song. Oh! And don’t forget that Roses are so delicate, one bullet and it’s game over… 

But don’t worry!!! You have friends that will assist you with power ups! For example, Trey has Shmup Fire bombs to delete the bullets. Also, the difficulty will be determined with the decisions you take.

Turn-based phase.

The fights will constantly switch between bullet hell and turn-based phases. After the wave of bullets and arrows ends, it is your turn to attack in the turn-based phase.

OST.

The OST is composed by ITZAH, it preserves the 90’s/2000s spirit using the legendary Roland SC-8850, SD-90, Korg Triton, M1, Proteus 2000 with modern Rock, chiptune and Mexican Folklore. The OST of DeathRosa CODE for Game Boy will also have their own OST.


DeathRosa DMG is the “sequel” of DeathRosa, a 2nd game for Game Boy connected to DeathRosa through  passwords that you will find in DeathRosa. This isn’t an usual game, once you start it, a password screen will appear. Each password will give you access to the memories of Elin where you will explore worlds, solve puzzles, face your fears and  find new codes  to use in DeathRosa to travel between the 2 games..

DeathRosa DMG will also be available to play in the main menu of DeathRosa on Switch and Steam. Once you insert a password, there is no escape…
(Unless your batteries die).

 

There will be a DX version for GBC.

DeathRosa DMG DX.


Join to DeathRosa’s discord before the Kickstarter and get the “Legacy” Rol.


DeathRosa is a Bullet Ballet Hell/Weirdcore game with Dreamcore and Nintendocore elements. It combines Rhythm, Bullet Hell and Turn-Based mechanics.

-Estimated release date: 2024.

-Platforms: DeathRosa (Switch and Steam). DeathRosa DMG (Game Boy, Switch and Steam).

-Kickstarter: Early 2022-Follow the pre-launch page here.

-DeathRosa CODE.  (Game Boy)

DeathRosa DMG is the “sequel” of DeathRosa, a 2nd game for Game Boy connected to DeathRosa through  passwords that you will find in DeathRosa. This isn’t a usual game, once you start it, a password screen will appear. Each password will give you access to the memories of Elin where you will explore worlds, solve puzzles, face your fears and  find new codes  to use in DeathRosa to travel between the 2 games.

DeathRosa DMG will also be available to play in the main menu of DeathRosa on Switch and Steam. Once you insert a password, there is no escape…
(Unless your batteries die).

There will be a DX version for GBC.

DeathRosa DMG DX.

Story.

DeathRosa is set in a weird and hidden solar system which has its 4-dimensional spacetime grid altered by a grid called .Dot Master Grid also known as DMG. Play as Elin, a girl from the earth who lost her memories and somehow ended up in this solar system and travel through different worlds to find more about her past. 

With the help of Itzel, a white catrina, you must collect 6 Roses from different worlds. Each rose have the spirit of other humans who also ended up in this solar system. But it won’t be that easy, the 6 roses are highly desired in this solar system, because of its powers. 

Characters

Elin is a girl filled with hope and light to recover her memories and discover more about her past. 

Eimy is a Winter Elf with healing skills. She is very intelligent, and she knows the Dark World very well.

Ebys is a necromancer who belongs to the Charnel faction that uses decay magic.

Trey is a defensive swordsman, specialized in Fire magic, heavy armors and defensive skills.

The Master Elite (Bosses)

Their mission is to get the 6 roses and its powers to control the .Dot Master Grid.

Black Catrinas.

The black catrinas were humans who in their previous lives had a normal life until one day a black catrina used the black magic to convert them into black catrinas. Itzel the white catrina used the power of the light to preserve their spirit over 6 roses.

Metzi, one of the 6 humans converted into a Black catrina.

 

Combat System.

The combat system combines, turn-based, bullet hell and rhythm mechanics, resulting in a combat system that i have invented called “Ballet Hell”. There are 2 types of bullets: The Shmup bullets (the bullets that we already know in shmup games) and the Rhythm arrow bullets. Rhythm bullets will always follow and hit the player’s hitbox (the rose) at the rhythm of the song, when the arrow hits the player, you must press the arrow in your D-pad or Keyboard. So with your right hand you will use the joystick/WASD keys to move your hitbox to evade Shmup bullets and with your left hand you will use the D-pad/Arrow keys to press the rhythm arrows at the rythm of the song. Oh! And don’t forget that Roses are so delicate, one bullet, and it’s game over… 

But don’t worry!!! You have friends that will assist you with power ups! For example, Trey has Shmup Fire bombs to delete the bullets. Also, the difficulty will be determined with the decisions you take.

Turn-based phase.

The fights will constantly switch between bullet hell and turn-based phases. After the wave of bullets and arrows ends, is your turn to attack in the turn-based phase.

OST.

The OST is composed by ITZAH, it preserves the 90’s/2000s spirit using the legendary Roland SC-8850, SD-90, Korg Triton, M1, Proteus 2000 with modern Rock, chiptune and Mexican Folklore. The OST of DeathRosa CODE for Game Boy will also have their own OST.


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